Sniper or Not Old Weapons for HOME INVASION (2024)

Sniper or Not is a mod that recovers hidden weapons and suspect weapons and make them useful and playable. Note: Some attachments are duplicated and customized so that this mod avoid conflicts with other attachment mods. This means they are not originally in game and other people without them cannot joining your game.

Due to HOME INVASION DLC, all mods need to be restart from the beginning and require massive work. Fully recovery is still a long process.

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2024.11.21 Sniper Or Not (HOME INVASION) 5.3.2 (Delete old file and download new file)
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Fix the problem of missing p90.
Add left-side grip to G3A3, AK103, and Saiga12 (Replace Vertical Grip).
Add SDR-SRO scope to G3A3 and replace RMR with RMRRaised.
Fix the problem of misalignment of ATAR scope due to void hot fix.
Add fire-select animation to Saiga12 and remove the strange end sound of reloading animation.

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2024.8.6 Sniper Or Not (HOME INVASION) 5.3.1 (Delete old file and download new file)
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P250, AK103, Calico M950, M24 are added and adjusted.

P250
Add sound to reload mag-check animations.
Optics moves with slide.
Correct flashlight orientation.

AK103
Using slr47 animations, sr16Combat grip/VFG animation, fal AFG animation
Optic: RMR, SRO, ATAR, HARM
Underbarrel: VFG, AFG, Combat grip.
Overbarrel: IR, Laser, Flashlight
Muzzel: Suppressor
Ammo: (+5 ammo attachment)

Calico M950
Using p90 animations
Optic:RMR, SRO
Underbarrel: VFG, AFG, Combat grip.
Overbarrel: IR, Laser, Flashlight
Muzzel: Suppressor

M24
Overbarrel: Laser, Flashlight
Fix the incorrect position of bullet model
Accelerate fire rate, firing/reloading animation speed.
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2024.8.2 Sniper Or Not (HOME INVASION) 5.3.0
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G3A3, AK102, M14, Saiga12 and p99 pistol are added and adjusted.

G3A3 (an individual version is published)
Additional attachments:
Optics: ATAR with a secondary red-dot sight above (CUSTOM). HARMwith a secondary red-dotsight above (CUSTOM). Holosight (CUSTOM). RMR (CUSTOM). These scopes have been duplicated so that they won't conflict with other scope modifications.

Muzzle: suppressor.
Underbarrel: Vertical grip (When equipping it, transition bewteen reloading animation and grip-idle animation is not fluent)

Overbarrel: Laser. IR. Flashlight.

Property modifications:

Replace its unique draw and holster animation (very slow unless you use "faster draw" mod) with the general draw and holster animation of most weapons.

Lower sway when moving left or right with this weapon.

Lower recoil.

M14
Additional attachments:
Optics: ATAR with a secondary sight function as canted sight (wider view)

Underbarrel: Vertical grip

Overbarrel: IR, Flashlight.

Mag: Drum mag (15+35 rounds)

Property modifications:

Replace its unique draw and holster animation (very slow unless) with the general draw and holster animation of most weapons.

Lower sway when moving left or right with this weapon.

Lower recoil.

Saiga12
Additional attachments:
Optics: Holo sight

Overbarrel: IR, Flashlight.

Property modifications:

Replace its unique draw and holster animation (very slow unless) with the general draw and holster animation of most weapons.

Lower sway when moving left or right with this weapon.

Lower recoil.

Fix fire-select animation.

AK102

Property modifications:

Replace its unique draw and holster animation (very slow unless) with the general draw and holster animation of most weapons.

Lower sway when moving left or right with this weapon.

Lower recoil.

Add sound to fire-select animation.

P99 Pistol
Additional attachments:
Optics: Theta scope

Property modifications:

Replace its unique draw and holster animation (very slow unless) with the general draw and holster animation of most weapons.

Lower sway when moving left or right with this weapon.

Lower recoil.

Add sound to mag-check, reloading animation.

------------------------------------------------(Before HOME INVASION)

SniperOrNot is seperated into two part: 'Weapons' and 'Device'. Every newest 'Weapons' or 'Dvice' file contains previous modifications and you just need to use the newest one.

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2024.4.3 Sniper Or Not 10
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pakchunk99-SniperOrNotWeaponS_P.pak:
Add Calico as Secondary, Custom AR。
HAMR scope is mounted with a reflex scope. (Weapons with HAMR: Custom AR, FAL)
Remove the non-overlay of NVG that is accidently added.

pakchunk99-SniperOrNotDecice_P.pak:
No updates this time.

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2024.3.4 Sniper Or Not 9
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pakchunk99-SniperOrNotWeaponS_P.pak:
Add a variety of attachments to AK103 and replace its animation with SLR47'S, such as 35-round pmag (the one of slr47), ir, and flashlight, and grips (VFG,AFG,HSTOP) to AK103. When using AK103 withATACR, you can use 'secondary sight' to get better view.

pakchunk99-SniperOrNotDecice_P.pak:
No updates this time.

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2024.2.14 Sniper Or Not 8
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pakchunk99-SniperOrNotWeaponS_P.pak:
Add 50-round drum, ir, and flashlight, and vertical grip to M14. When using M14 withATACR, you can use 'secondary sight' to get better view.

pakchunk99-SniperOrNotDecice_P.pak:
No updates this time.

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2024.2.8Sniper Or Not 7.1
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pakchunk99-SniperOrNotWeaponS_P.pak:
1.Fixedincorrect weapon names (P99 (G19))
2.Fixed wrong ammo type of AR18 (.300 ->556)
pakchunk99-SniperOrNotDecice_P.pak:
1.The damage of POISON GAS is reduced from 250 to 50 per 0.3sand the gas delay is increased from 0 to 2s.
2. The damage of EXP is 1000 at 1m, 300 at 6m, 200 at 7m, 150 at 9m, 100 at 10m, and 40 at 12m. Sometimes EXP does not kill nearby enimes because it is block by some meshes on map, it is a common issue that both flashbang and stinger share.

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2024.2.7Sniper Or Not 7
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pakchunk99-SniperOrNotWeaponS_P.pak:
1.Fixed after today's hotfix
pakchunk99-SniperOrNotDecice_P.pak:
1. Add 4 different M32A1 launchers as Tatical Device: EXP, FLASH,GAS, and POISON GAS (prevent the damage by the google or the mask). Press 1 to draw them.

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2024.1.29Sniper Or Not 6
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pakchunk99-SniperOrNotDecice_P.pak:
1.Fix the sledge hammer strike angle and its third-person pose.

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2024.1.28Sniper Or Not 6
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pakchunk99-SniperOrNotWeaponS_P.pak:
1.Add FAL, P99, M2011,P250.
2.M24 sniper now has shells in chamber (still has no ejected shells ), and its '8x' scope has larger magnification scale (not 8x but 2~3x maybe)
3. Recoil of LVAR .50BEO is lowered a little bit.
pakchunk99-SniperOrNotDecice_P.pak:
No updates this time.

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2023.12.24Sniper Or Not 5
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pakchunk99-SniperOrNotWeaponS_P.pak:
1.Add RPD machinegun (in SMG category, with reflex and laser)
pakchunk99-SniperOrNotDecice_P.pak:
2.Add the sledge hammer (Tatical Device) which is more powerful than the door ram. left-click attack can breach doors and kill with only one strike (about 200 damage). To make the sledge as the primary device, you can clear your tatical device and click the sledge hammer at first, so that when you press button 4 you can always draw the hammer at first.

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2023.12.24Sniper Or Not 4
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pakchunk99-SniperOrNotWeaponS_P.pak:
1.Add LVAR .50Beowulf Version
2. Make G18 more accurate and change its firing animation (the same as G19).
pakchunk99-SniperOrNotDecice_P.pak:
1.Add Supperchemlight (in Tatical Device and when selecting it in the slot menu, normal chemlights will be replaced)

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2023.12.21Sniper Or Not Weapons 3
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1.Add G18 (with a scope, ir, and laser ), MPL (with a scope, flash, and laser ), AK103, M16A4, and M76 (pakchunk99-SniperOrNotWeapons3_P.pak)

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2023.12.19Sniper or Not Seperated 2
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1.Add M249 (with scopes, ir, laser and flashlight ), TAC700 pepper gun, MK18 and glock (Training Ver)(pakchunk99-SniperOrNotWeapons_P.pak)
2.Add 9Banger, Frag.(pakchunk99-SniperOrNoDevices_P.pak)

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2023.12.16Sniper or Not Seperated 1
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The mod has been seperated into two part:
1. gives Saiga 12, ak102, m4a1, m14, G3A3 (with scopes, ir, laser and flashlight ), and changes mp7 and mp9 to secondary, and it seems you can use it with the gunfighter. (pakchunk99-SniperOrNotWeapons_P.pak)

2.allows you to choose nvg and other helmet. (YOU SHOULD SELECT NVG FROM TATICAL DEVICE IF YOU WISH TO WEAR OTHER HELMET)
(pakchunk99-SniperOrNotDevices_P.pak)

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2023.12.15Sniper or Not Seperated 1
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Mod features:
1. Saiga 12, ak102, m4a1, m14, G3A3 (with scopes, ir, laser and flashlight ) are recovered.
2.The holding style of pistols (M45A1, usp, p229, 57, glock) and other new weapons in RON 1.0 version are cod20-like. The inertial drag of weapons in moving is reduced.
3. You can choose two NVGs in tatical items, which means you can select other helmets with a NVG together.
4.SuperNova shotgun is capable of breaching doors.
5.MP7, MP9 are moved to the secondary and can be used with shield (although no auto)
6. Flash light cone is increased from 10 degree to 30.

Updating..........

Sniper or Not Old Weapons for HOME INVASION (2024)
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